DL3D volumetric texture shader documentation

Features

This shader pack contains three shaders:

  1. A 3d solid texture volume shader (iso-surface rendering): dl3d_raymarcher_solid_volume
  2. A participating media volume shader (smoke, fog - no photon mapping support yet): dl3d_raymarcher_volume
  3. A transparent shader: dl3d_raymarcher. It works approximately like the standard transmat shader: it be put in the material and shadow slot of a Maya shading group / Max mr material.

The volumetric shaders can be combined: for example, you can put a 3d solid texture into one or more participating media volumes. Multiple participating media will blend.

Shadow casting is correctly handled in most cases.

Platforms

Shaders compatible with :

  1. mental ray
    • 3ds Max 9, 2008, 2009, 2010, 2011
    • Maya 8.5, 2008, 2009, 2010, 2011
    • Softimage 2010
  2. We may also port it on others rendering engine ; ask us if you are interested, this is not an automatic process and will be treated on a case by case basis.

Supported operating systems :

  • Windows XP/Vista/Seven 32 and 64 bits
  • Linux 32 and 64 bits
  • No support for Mac OSX yet.

Download trial version

  • Not available yet.

Setup

Discussion forum

Samples scenes

Images /Videos

 
volume/start.txt · Last modified: 2010/07/16 13:49 by david
 
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