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Requirements: 3D CG programming experience. Good skills in mathematics.
Notes:
- Most topics are only theorically covered. Some methods are experimented with Maya.
- Some algorithms/methods are implementable or can be covered with more details, please contact us.
Duration: 3 Days, 7 hours per day
Sessions on demand: Ask for one session
Cost: 1 500 Euros for the 3 days for 1 person, V.A.T (19.6%) not included. Travel, lodging and meals NOT included.
Training location: Please see here.
Course content
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Advanced 3d modeling
- Topological modeling
Topological dimension, manifold, genus, embedding, G-Map
- Implicit surfaces
- Constructive Solid Geometry (CSG)
- Procedural textures
Perlin, ...
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Advanced rendering
- Volume graphics
Marching cubes, transfert function, other methods
- Local illumination
Light modeling, radiometry, BRDF
- Raytracing
Algorithm, Aliasing, sampling, filtering
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Global illumination
- Mathematics
Probabilities, Monte Carlo integration (Russian Roulette, splitting ; stratified sampling, importance sampling, ...)
- Rendering equation
- Stochastic path tracing
Path tracing
- Photon mapping
Theory & practise with mental ray.
- Participating medias
phase function, raymarching
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