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Trial version of the DL3DVolumetric shaders :
- Download our installer for DL3DVolumetric shaders
- Online documentation is on our wiki
- You may use our support forums
- Download sample scenes
If you reach difficulties in installing or using our software, feel free to contact us on the support forums or by email. |
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Download trial version of the DL3D XToon shaders :
- Download the installer of the DL3D XToon shaders ,
- Online documentation for the shaders can be found on our DL3D wiki
- You can use the DL3D forums for the support
- Download basic sample scenes
If you experience problems when installing or using our software, feel free to contact us on the forums or by email. |
Trial version of DL3DPhysicalOcean shaders :
- Download the installer of our DL3D PhysicalOcean shaders
- The online documentation for the shaders is available on our wiki
- You can use our commercial products support forum
- Download the ocean shaders samples scenes
- Follow the tutorials about our ocean shaders and the waves generation.
If you experience problems when installing or using our software, feel free to use the forums or contact us. |
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Features
It is an improved toon shader (XToon stands for "eXtended Toon shader) providing a better control over lighting behaviour.
This technique has been invented (among others) by Pascal Barla, Joelle Thollot and Adrien Bousseau, French researchers at INRIA. Visit their web site for more information. |
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Read more... [XToon shader for mental ray]
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Features
This shader pack contains two simple volumetric shaders :
- A 3d solid texture rendering shader (iso-surface extraction)
- A participating media shader (smoke, fog - no photon mapping support yet)
These shaders can be combined. For example, you can put a 3d solid texture into one or more participating media volumes. Multiple participating media will blend.
Shadow casting is correctly handled in most cases. |
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Read more... [Volume texture shader for mental ray]
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