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David LANIER
Founder and managing director


  • Education

    Master degree in applied mathematics


  • Competences

    • Computer science

      • Languages : programming using C++, C, Java, Javascript, JScript, MAXScript, MEL, Visual Basic, Assembly, Pascal, HTML, PHP.

      • Software : Visual C++, .NET (C#, VB), Source Safe, PerForce, Alienbrain NxN, SVN, VTune, Rational Rose, InstallShield, Office, Photoshop, Illustrator, 3D Studio Max, Character Studio, Maya, Motion Builder, XSI, Lightwave, ZBrush, mental ray, RenderMan, Unreal Engine

      • Misc : UML, Design Patterns, STL, Direct X, OpenGL, Cg, HLSL, GLSL, COM, DCOM, XML, Win32, MFC, FBX, User Interfaces, DLL and static libraries, scripts, python, plugins, plug-ins, SDK, API, real time, video games, Qt.

    • Mathematics

      • Interpolation / approximation. Dynamics. Differential equations integration. Non-linear equations solving. Bezier curves. Simulation. Compression. Analysis. Algebra. Geometry. Topology. Holomorphic functions. Fourier analysis & integration. Partial derivatives equations. Statistics & probabilities. Wavelets. Formal, algebraic, matrix & differential calculus. Stochastic modelling. Numerical analysis.

  • Experience : 13 years

    1998-2002 : Kalisto Entertainment (video games development)
    2002 : Bastilday (technology of vector-based images)
    2003 : Ubisoft (video games development)
    Since 2004 : David Lanier 3D

 


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